3D Graphics Programming with QuickDraw 3D 1.5.4
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typedef struct RationalPoint4D {
Float32 x;
Float32 y;
Float32 z;
Float32 w;
} RationalPoint4D;
typedef struct DRationalPoint4D {
Float64 x;
Float64 y;
Float64 z;
Float64 w;
} DRationalPoint4D;
Three- and four-dimensional points are used to represent two- and three-dimensional points respectively in homogeneous coordinate systems.
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